If you do not want your sims to have needs (motives) to be met, StoryProgression could be used to static those motives or the sims could be put into stasis individually or by household so that their needs are always maxed out at +100 at all times. Stasis comes with the base mod, the individual motive static options require the SP Extra add-on module.īut using SP to govern progression may not play well with KW at all. Another option might be to use MasterController to periodically max out your active sims' motives or use testingcheatsenabled and click-drag their motive bars whenever they fall out of the green. A hungry sim is going to try to eat, a tired sim will try to sleep, one low on hygiene will try to bathe unless their traits dictate otherwise, etc. In a properly functioning game the only way to stop that is to not let them get hungry or tired unless you have locked them in a place where there is nothing they can do to relieve those motives. whenever you return to the main menu and load a game or a new world or whenever you travel to a vacation world or future world, the Kinky menu is no.
though Im not sure if its just a base Sims 3 issue or specifically. It's not so much that we are here to tell the world to stop using KW even though we know it tends to destroy the prospects of long-term gameplay. Also you should say its about autonomy, three skills. Players can do whatever they like with their games. It is that KW is not compatible with many NRaas mods, especially those specifically designed to preserve gameplay, and we cannot in most cases provide support on this forum for players using both.